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a covenant diary: entry 2

dear covenant diary, Rejoice! For I do not have to stand up and turn around whenever I have to search my bag. I can frisk my bag and run at the same time. I can look inside my bag while I'm prone! No more standing up and compromising my location to get shot at! What spell has enveloped Aeternum that made it so, diary? In the past, we could only look at the things we carry ONLY when we're standing still! Also, it appears that the hidden stash is back! They are hidden stashes that contain coins, diary! Are these from the Spark? I can't imagine anyone else doing this miracle, since I don't know how we can fit a stash filled with coins, motes, and gypsum inside a solid Starmetal vein. Does a person have to mine a platinum vein hollow, a tree trunk hollow, or a live animal hollow, just to place the hidden stash inside it and put everything back together? How can anyone cover a gaping hole over a live beast with its flesh? The horror. I also noticed that the travel do not con

Aliens: Fireteam Elite is a third-person shooter, hence three players.

Aliens: Fireteam Elite is a three-player coop/survival game set in the Aliens universe where you play as a colonial marine tasked to investigate a distress call from the outer colonies. The campaign is featured into four missions and each mission is divided into three acts. In Aliens: Fireteam Elite you will face hordes of xenomorphs, engage synths with rifles, and uncover the story that started from a distress call. Aliens: Fireteam Elite is not great, but it's a coop-shooter to the core.


It's a third person shooter -- so there should only be three people. But all three should shoot.

My biggest issue is the squad composition of three players. Why? You'll potentially leave one teammate without a backup. It's not balanced especially when you're facing hordes of xenomorphs on higher difficulty. Bots do fill up the missing roster on the lobby, but the AI needs help on the last two missions as the difficulty picks up. Unlike Left 4 Dead, when you can explore the "story" on single-player (and on normal difficulty), Aliens: Fireteam Elite exposes the inadequacy of the three player squad against a raging xenomorph horde.

Related to the squad composition, Steam workshop has modded bots jacked up on health. But you can't play multiplayer with mods -- which is an absolute downer for many players. The multiplayer experience on Aliens: Fireteam Elite is limited and limiting, as the vanilla playthrough reigns which can get repetitive indeed. Plus it doesn't help too when nobody is joining your lobby.

So make friends fast. If you have a full party - ask if they can stay for more missions.

Players can purchase weapon mods on the UAS Endeavor via credits earned on completed missions (along with EXP points). Away from missions, you get to explore much of the game's lore by talking to NPCs aboard this colonial marine ship. This experience is a little bland since NPC's dialogue don't have any animation on it. The ship acts as your decorated lobby before matchmaking. It's where you'll decide on what to do next such as choosing the next mission, changing your loadout, or browsing your challenge cards - to optimize EXP gain per run.

The firefight is the game's spotlight as the mayhem can escalate fast. You'll be running and gunning, shooting xenomorphs or synths, and also watching synths battle xenomorphs. The combat can get wild indeed. The dodge mechanic works, so you'll often see your teammates dodging like crazy. But movement can get clunky with the necessary action prompts to properly jumping over barriers. Unlike other shooters where you can jump over obstacles freely (with a spacebar), your character has to interact with the propped obstacle. Thus your movement is hampered during a rush of xenos.

The radio-contact feature is useful where the game warns you where the enemies are approaching.

Aliens: Fireteam Elite is a replayable game as each successful mission earns you credits and EXP to level your class and deck your loadout. Whether you are enticed to go for another round on the same mission is another topic. Each playthrough feels like a chore fast. This is why the game needs more content. I did notice that the game has now gone to the DLC design whereas you're buying skins for your weapons and character -- I'm a little underwhelmed by this.

Xenos and synths partying while I intricately snipe them with my shotgun from a distance.

Personally, once I completed the game, it's difficult to compel myself to re-play Aliens: Fireteam Elite again. The game did not meet my hype expectations as I bought it on launch. If the game aims to be different, having three players on a squad is NOT the game changing mechanic. Instead Aliens: Fireteam Elite feels like a standard coop shooter that plays with chaos and mayhem without the fourth player. Wait for Aliens: Fireteam Elite to be on sale -- but if you're looking for survival horror, skip this. Alien: Isolation is still the best Alien horror game. Aliens: Fireteam Elite is a shooter.

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