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a covenant diary: entry 2

dear covenant diary, Rejoice! For I do not have to stand up and turn around whenever I have to search my bag. I can frisk my bag and run at the same time. I can look inside my bag while I'm prone! No more standing up and compromising my location to get shot at! What spell has enveloped Aeternum that made it so, diary? In the past, we could only look at the things we carry ONLY when we're standing still! Also, it appears that the hidden stash is back! They are hidden stashes that contain coins, diary! Are these from the Spark? I can't imagine anyone else doing this miracle, since I don't know how we can fit a stash filled with coins, motes, and gypsum inside a solid Starmetal vein. Does a person have to mine a platinum vein hollow, a tree trunk hollow, or a live animal hollow, just to place the hidden stash inside it and put everything back together? How can anyone cover a gaping hole over a live beast with its flesh? The horror. I also noticed that the travel do not con

My Love-Hate Relationship with New World (part 1)

credit: neverw1nter.

New World was launched five months ago and it was also my first time going back into MMO since Maplestory 2. The New World player base has been on the decline which is expected to some extent, but most players stop playing due to reasons that come in different shapes and sizes. Initially, I've attempted to create one article that address this topic -- now it turned out to be a lengthy novel no one has time to read (including myself). Instead, I'd like to write a series of articles as to what I love and hate about Amazon's New World. This is a bite sized content about my love-hate relationship with New World.


The world of Aeternum serves as one of the anchors to the many players that keep playing New World. Aeternum is your mysterious home that feature different biomes that are screenshot worthy. The places in Aeternum seem organic and functional. There's a spot for fishing away from a busy mob; there's a vivldy coloured forest akin to the fall season for your screencaps; and you also have a place filled with dread and gray as a result from the lore. Press that Alt+H, and F12 away! The environment feels natural unlike MMOs catering to Eastern Anime design.

The pretty lens flare means that it's time to go home.

Surveying the next biome to explore.

The game making a good first impression.

New World making a better first impression.

New World welcoming a great first impression.

A picture of my WIP home during the Christmas season.

A couple of barrels on the road that spurs mystery. Or maybe it's a bug.

New World's Aeternum pulls you in and makes you feel part of the world. You're not disconnected from it. You operate as one of the marooned souls in Aeternum trying to survive at first, and then thrive above the day-to-day life. Aeternum is a place where you can spend your other life and encourages you to explore it. Aeternum can be home. 


The body block is annoying -- but the body push from enemy mobs is ABSOLUTELY HORRENDOUS

For those unfamiliar, body blocking is when a character in the game blocks your path. It's common in MOBAs and RPGs (example: Lydia in Skyrim). The body block I understand -- but I LOATHE the body push in New World! Low level mobs CONSTANTLY body push you off a platform with their normal attacks and onto some knee-deep water which hampers your movement, JUST SO you can climb up the platform only to get pushed off again before getting the simple kill. It's a constant annoyance that players may have ultimately been turned off from playing. I'm not referring to a mob making a skill that pushes you off -- I'm simply referring to mobs constantly pushing you off without reason. What's frustrating too is that your normal attacks don't even body push the enemies!

You can make a case that the body push has a place in the game, because the enemies are strong or gigantic, but you can make an equal case that your character possesses the strength to withstand it as well. For example, a gigantic ravager smashes its fists onto you and you survive. The sheer force would've been deadly. But Aeternum is a fantasy world. You can also make a case that body push prevents players from staying on top of their sacred ground (which is a circle of healing); however, you can also make a case that a sacred ground can be a target for stuns or AOE attacks. SO GET RID OF THIS BODY PUSH. 

Anyway, I'll leave you with these two first. It may also be apparent that I have more things that I hate than which that I love. But I'd still like to support New World. The game is one of my investments after all. I mean I paid for it and I'm spending my time on it. The things I do love on New World outweighs that which I hate.


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